十字军之王3控制台秘籍(王国风云3作弊码)

时间:2022-09-20 16:19:07 来源:用户分享 编辑:超甜的布丁

王国风云3作弊码有什么?很多小伙伴可能还不清楚游戏中的作弊码有什么吧,今天小编给大家带来之王3控制台代码分享,快来看一下吧。

之王3控制台代码分享

控制台开启方法:点击此处

开启教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial

关闭教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial

显示教程调试窗口:tutorial.debugwindow - Shows the tutorial debug window

为角色触发事件:event [eventid] [character] - Trigger an event for a character

为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

探索角色文化的创新:discover_innovation(add_innovation) - Discover an innovation for a character's culture

探索当前对角色文化着迷的创新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

加入一个时代(以及之前的所有时代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

发现一个时代(以及时代本身)的所有创新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

探索所有时代和所有创新:discover_all_eras [character (optional)] - Discover all eras and all innovations

设定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character

在所处的朝代中提升声望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

赋予王朝所有特权(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

记录所有尚未定义loc键的游戏概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined

杀死一名角色(默认为当前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)

赋予一名角色所有特权(默认为当前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

赋予一名角色一项特权(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

开/关是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal

使AI宣战(根据正常权重),绕过所有步调检查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

为此角色生成一个CoA,将其视为王朝替补:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

增加一项领域法:add_realm_law [law] [character(optional)] - Adds a realm law

增加一项领域法,跳过成本和效果,以及当前法律的废除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

设定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character

改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

更改一个县的发展水平,默认为首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

产生指定类型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type

设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

指定类型的首个派系发出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand

将该池有关的统计信息转存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'

将该池有关的统计信息转存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'

每天加快(帧率降低):fast_tick - Faster ticking (lower frame rate)

一个省的单位移动:instamove(quickmove) - units move one province each day

开/关是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed

开/关是否要压缩存档:force_save_compression - Toggle if saves should be compressed

为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date

显示关于ai的分析数据:print_ai_timings - Prints profiling data about ai

清除人像缓存。强制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh

打开人像编辑器:portrait_editor(pe) - Open the portrait editor

在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

清除使用spawnentity命令生成的实体:clearspawnedentities - Clears entities spawned with spawnentity command

为游戏的地图对象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects

显示地图对象调试信息:MapObjects.Debug - Prints out map object debug information

显示相机调试信息:Camera.Debug - Prints out camera debug information

保存相机位置:Camera.Save - Save camera position

加载相机位置:Camera.Load - Load camera position

使用特定的颜色模式保存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode

重建所有邻接关系:Adjacencies.Rebuild - Rebuild all adjacencies

在2个位置之间生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions

清除行:clearlines - Clear lines

未定义:SplineNetwork.GenerateAssets - Undefined

未定义:shader_debug - Undefined

复合节点编辑器:compoundnodeeditor - Compound Node Editor

粒子节点编辑器:particleeditor - Particle Node Editor

显示脚本文档:script_docs(script_documentation) - Prints script documentation

生成设置GUI:settings - Spawns a settings GUI

屏幕截图:screenshot - Take screenshot

生成系统优化GUI:tweak - Spawns a tweaker GUI

纹理查看器:textureviewer - Texture Viewer

纹理列表:texturelist - Texture List

皮肤编辑器:toolsns - Skin Editor

开/关3D统计:3dstats - Toggles 3D Stats

列出音频事件:audio.list_events - List audio event

播放音频事件:audio.play_event [Audio event] - Play audio event

显示当前的CPU使用情况:audio.cpu_info - Shows current cpu usage

切换主交换链垂直同步:vsync - Toggle main swapchains vsync

重新加载纹理:gfx.reloadtexture - Reload textures

报告所使用的渲染后端:rendertype - Reports what render backend is used

设置或获取任务线程数:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads

模拟崩溃(会导致游戏退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).

删除X天前的本地崩溃转储。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.

选择现存gfx皮肤:gfxn - Select active gfx skin

创建可停靠:Dockables.Create [Dockable name] - Create dockable

创建可停靠布局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout

生成GUI编辑器:gui_editor - Spawns gui editor

转储已注册的数据类型:DumpDataTypes - Dumps the registered data types

开/关地图编辑器:map_editor - Toggle map editor

停止当前播放的曲目:Music.StopTrack - Stops the currently playing track

显示或设置音乐系统的当前权重:Music.Weight - Shows or sets the current weight of the music system

播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track

重置音乐系统:Music.Reset - Resets the music system

再次锁定所有成就:Debug.Achievements.ResetAll - Locks all achievements again

显示一个对象浏览器窗口:explorer - Shows an object explorer window

将xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle

将xp添加到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

将xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

将xp添加到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

将xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

将xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle

重新加载本地化文件并切换语言:switchlanguage [language name] - Reload localization files and switch language

重新载入assets文件:reload [file name] - Reloads assets

现在是几点?:time - What time is it?

创建一个小型转储:minidump [file path] - Creates a minidump

导致应用程序崩溃:crash - Cause the application to crash

切换调试模式:debug_mode - Toggles debug mode

切换释放模式:release_mode - Toggles release mode

创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window

清除虚拟小部件:GUI.ClearWidgets - Clear dummy widget

在game.log文件中显示所有控制台命令。:helplog - Print out all console commands to game.log file.

显示所有控制台命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.

双彩虹协助。:helphelp - Double Rainbow help.

在控制台和游戏日志中显示版本。:version - Prints the version to the console and the game log.

勾选任意天数:tick_day [number of days] - Ticks any number of days

日志统计:statistics - Logs statistics

从磁盘上的savegame加载gamestate:load [file name] - Load gamestate from savegame on disk

检查存档和读档持久性:test_save - Check save and load persistence

将当前的游戏状态保存到磁盘:save [file name] - Saves current gamestate to disk

重新计算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers

执行效果:effect [{effect script}] - Execute effect

在/run中执行效果文件:run [{effect file}] - Execute effect file in /run

测试触发脚本:trigger [{trigger script}] - Test trigger script

发送聊天消息:chat [Message] - Send chat message

更改扮演的角色:play [Character ID] - Change played character

开始观看比赛:observe(ob) - Start observing the game

显示角色:hello [Character ID] - Show a character

显示历史人物:hello_history [Scripted history character ID] - Show a character from history

显示头衔:show_title [Title tag] - Show a title

查找头衔:find_title [Title name] - Find a title

选择一个省:select_province [Province Id] - Select a province

改变一个县的文化:change_culture [province id] [culture] - Change culture of a county

将同一种文化的所有县合并为一种新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture

增加黄金:gold(cash,dough) [Amount] - Add gold

增加虔诚:add_piety(piety) [Amount] - Add piety

增加声望:add_prestige(prestige) [Amount] - Add prestige

将头衔赋予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character

宣布该角色获得该头衔:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title

在当前年龄基础上增加年龄:age() [Age] [Character ID] - Adds age to the current age

显示角色的历史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character

为角色添加特质:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character

设置角色的性别:set_uality [uality] [Character ID (optional, applies to player character otherwise)] - Sets the uality of a character

显示有关角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in

移除角色的特质:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character

使角色怀孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant

重绘纹章:redraw_coa - Redraw coat of arms

一天之内AI会肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day

一天之内AI会否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day

启用监视窗口:watch(ww) - Enables watch windows

启用AI监视窗口:aiwatch - Enables ai watch windows

启用AI战争协调员监视窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window

停留在下一个加载屏幕上:loading_screen(ls) - Stays on the next load screen

在日志中显示错误:error - Show errors in log

测试发送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message

显示游戏日志:gamelog - Show game log

发现所有针对该玩家的阴谋:know_schemes - Discovers all schemes target to the player

结束所有针对该玩家的阴谋:end_schemes - Ends all schemes target to the player

运行脚本测试:scripted_tests [pattern (optional)] - Run scripted tests

强制:OoSforce_oos - Force OoS

显示事件队列调试:event_queue - Print event queue debug

显示事件调试计数:event_counts - Print event debug counts

生成战斗场景中的攻击或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario

测试脚本化的战斗场景:combat [scenario] - Test a scripted combat scenario

测试脚本化的战斗场景:combat_test [scenario] [iterations] - Test a scripted combat scenario

切换角色调试信息的可见性:charinfo - Toggles the visibility of the character debug info.

显示当前的随机日志:print_randomlog - Prints the current randomlog.

转储OOS信息。:oos_dump - Dumps OOS info.

输出行省地形文件。:output_terrain - Outputs province terrain file.

勾选展开X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks

列出服务器上的所有玩家:players - Lists all players on server

踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name

添加脚本化关系:add_relation [relation name] [char01] [char02] - Adds a scripted relation

删除脚本化关系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation

增加现有压力值:add_stress [stress] [character id (optional)] - Add the value to existing stress

将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)

将压力更改为该值:set_stress [stress] [character id (optional)] - Change stress to the value

将值添加至现有恐惧:add_dread [dread] [character id (optional)] - Add the value to existing dread

将恐惧更改为该值:set_dread [dread] [character id (optional)] - Change dread to the value

为角色设定焦点:set_focus [focus] ]character] - Set a focus for the character

为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character

清除控制台:clear(clr) - Clear console.

重新计算角色的继承:recalculate_succession [Character ID] - Recalculates the succession of a character

启用角色的:AIAI.Enable [Character ID] - Enables the AI of a character

禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character

设定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character

设置角色的武术:set_martial [value] [character (optional)] - Sets the martial of a character

设置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character

设置角色的谋略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character

设定角色的学问:set_learning [value] [character (optional)] - Sets the learning of a character

设置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character

改变角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character

改变角色的武术:change_martial [value] [character (optional)] - Changes the martial of a character

更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character

改变角色的谋略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character

改变角色的学问:change_learning [value] [character (optional)] - Changes the learning of a character

改变角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character

删除角色的所有特质:clear_traits [character (optional)] - Removes all the traits of a character

删除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character

为角色设置指定绰号:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character

删除角色的绰号:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character

显示调试计时信息:timer - Prints out debug timing info

开始调试计时:timer_start - Starts debug timing

重新启动(重置并启动)调试计时:timer_restart - Restarts (resets and starts) debug timing

重置调试计时:timer_reset - Resets debug timing

停止调试计时:timer_stop - Stops debug timing

转储调试计时信息:timer_dump - Dumps debug timing info

将计时器信息放入剪贴板:Ct - Puts timer info in clipboard

玩家立即建造:instabuild(quickbuild) - Players build things instantly

验证AI单位路径:verify_ai_path - Verify an AI unit's path

全面战争系列

王国风云2

欧陆风云系列

推荐《三国志13》,首先来看该游戏的地形图。

看懂这张图,学好高中地理不在话下。接着来看《三国志13》的野外战斗图。

峡谷丘陵的地形、攻击方式的多样化在战斗中都有体现。再来看看攻城战。

云梯、城墙都非常还原了古代战争的形式。

题主的《世界征服者2》是以全球为视角,《欧陆战争3》是以欧洲大陆为视角;而《三国志13》以中国为视角,虽然格局上会小,可是游戏体验会很不一样。

红色警戒和三国志都是老游戏了

军团战棋英雄时代,手机和pc都有

世界征服者3,4都不错,还有将军的荣耀,欧陆战争4

同系列作品就不提了,历史类的还有将军的荣耀,架空类的可以玩军团战争,梦幻模拟战,比较硬核的可以玩small general

电脑上就比较多了,P社四萌,文明系列,曹操传,三国志系列,架空的有英雄无敌系列,国王的恩赐系列,硬核点的可以玩战争艺术4 高级战术等等。

红色警戒和三国志

站站注:《法亚史诗》是骑砍中文站近年来出现的一款超高质量的独立MOD。作者宁静大大克服了生活以及学业上的许多困难,在近7年多的时间里一直保持更新,使《法亚史诗》充满活力。作为在中文站拥有独立板块的最年轻的MOD,玩家对法亚一直有着非常高的评价,不少骑友将《法亚史诗》亲切地称为骑砍中的“王国风云”。


上个版本是上个月发布的V0.579测试版,由于V0.579更新幅度非常大,此次更新对该版本进行了大范围的完善和修复,还增加了不少新功能。目前V0.5797版本已经非常稳定了。今天小编就给大家详细介绍一下具体的更新内容。


●《法亚史诗》V0.5797发布 需要重开档


●更新说明

1、在该版本中,暂时移除了所有作弊惩罚,待到正式版后会重新加回来。

2、可能会遇到陈年BUG重新出现的问题,但影响不大。

3、新更新了一大堆系统,修复了过往BUG,肯定会新增BUG,这个慢慢修复。

4、永夜系统暂时处于没有制作的状态,和以前一样,但可能会因为新系统的出现而出现莫名其妙的问题,我未进行测试。

5、注意这几个快捷键:

“N”是最重要的,用于打开御前会议和事务讨论页面。

“B”是第二重要的,主要是用于给自己和NPC加点,原页面被废弃了(如果点了力量以外的基础属性会导致该页面跳不过去)。

“M”是在战场上打开战场小地图的,并不是所有场景都能使用小地图。


●更新日志

1、新增了许多事件,并重置事件框,在扮演领主时对其触发的事件也会对玩家触发(重做了事件与改革系统),比如当玩家扮演克威菲时可以根据自己的事件抉择事情

事件系统重置

2、现在提前撤退回显示可以直接撤退需要的时间。

3、战争系统重做,修复BUG,独立战争所需分数下调至60,并且独立战争可以索取采邑。

玩家可扮演冬湖领主独立

战争分数系统重置

4、AI之间的战斗在晚上将以50%的战斗强度互相战斗,而非进入夜晚后就不进行战斗。

5、增加放逐领主与回收采邑功能,但需要消耗玩家统治权。

6、所有地区产生的叛军均永久可见,玩家所处阵营的阵营元帅永远可见,某国家可以通过路线达成所有友方领主互相永远可见。

7、取消声望上限。

8、等级30以下属于民兵的部队工资下调30-40%不等。

9、调整装备属性与装备分配,装甲值不再普遍,仅部分双手重甲步兵具有较高装甲值。

10、加强弓箭精度与射程。

11、微调连弩属性。

12、开局神器增加破甲值。

13、AI可采用和玩家一样的手段紧急处理采邑的各项问题,增加领主的采邑管理能力。

14、叛军强度和“觉醒”与时间挂钩,初期不再出现民族主义叛军,核心问题初期不再催生民族主义叛军。

15、封建制度下,补充蒂丽嘉招募巴兰达和瑞因斯塔的方式。

16、在未生成塔西隆的情况下,凯特·塔西隆将归属瓦德鲁安,并被瓦德鲁安改名。

17、扮演领主时的私兵NPC不再需要本地驻军进行训练,直接消耗人力与贵族。

18、恢复亲卫队上限机制,可使用荣誉与声望增加上限(无上限,但花费越来越高),而亲卫队补充仅需花费人力与金钱(800一位)

19、在非专制国家里,或玩家属于阵营首脑,可以花费少量代价换旗帜。(旗帜重复问题在有新旗帜前不会优先考虑解决)

20、部分拥有特殊词缀的装备,如“重型甲胄”、“弧面装甲”,在装甲值完全破损后失去词缀效果。

21、“决死誓言”特质效果更改为——“攻击力提升自身所损失生命的百分比”

22、调整贵族属性与招募价格,骑士团重出江湖。

23、北境国家增加特殊募兵与环境机制,北境会变得更加凶险(对于北境的敌人)。

24、部分兵种加入到专制训练中,主要是没有私兵NPC的领主私兵。

25、帝鹰改革可以全部清除“速胜的代价”,但需要更长的时间。

26、下调了路线的增益,使其与改革相匹配,部分国家拥有特殊路线,且部分路线必须满足一些较难达成的条件才能进行。

27、新增战争形式——“全面战争”,此时双方所攻占的采邑无需战后谈判即可占有,和谈仅有“维持现状”一个条款,且可能会出现特殊机制。全面战争目前由特殊事件所触发(做出浩劫年代后即可宣布全面战争),由冬湖-黑山联盟与格雷德王国的战争举例,该战争将被定义为“全面战争”,且处于“争夺北境未来命运”状态,双方在任意一方将对方彻底击败之前不会停战(加强了黑山和冬湖领主的实力),仅可通过事件达成停战或和解。

全面战争

28、将领卫队的马匹可通过联系拥有“马场”的县城进行装备,不同马场拥有不同的马匹。


●修复的问题

1、修复了部分特质不生效的BUG,如玩家的“北境孤狼”,剑兰的“万夫之力”

2、袭击商队不会出现仅维罗妮卡向玩家宣战的情况,而是帝鹰宣战。

3、修复了自立后玩家旗帜不发生变化的BUG

4、修复了领主招募奇怪单位进骑士团的BUG

5、修复了叛军攻占玩家城市后带来的一些问题,现在可自行打回来,国家也会主动来收复。

6、修复了首都卫队的训练度异常的BUG

7、修复了玩家晋升时出现将敌国城市给予玩家的BUG

8、修复了缺少破甲属性的弓弩配合破甲带有破甲伤害的BUG

9、修复了无法割占附庸国土地的BUG

10、修复战场中刷出的训练度与战术相关代码红字

11、修复叛军以及多方混战时的采邑分配错误BUG

12、修复领主会将丢失的采邑依旧当做自己家的BUG

13、修复了部分领主可以直接叛逃到玩家阵营的BUG

14、修复了战争结束时没有将从者从监狱中放出来的BUG

15、修复了领主建设采邑会花费全部金钱的BUG


●下载地址及步骤

1、确认你已下载《骑马与砍杀:战团》,且版本号为1.174。

2、直接百度搜索“骑马与砍杀 下载”进入骑马与砍杀中文站下载中心,搜索“法亚史诗”进行下载。下载后将文件夹解压拷贝至战团安装目录下的“Modules”文件内


声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌抄袭侵权/违法违规的内容, 请发送至邮件举报,一经查实,本站将立刻删除。转载务必注明出处:http://www.hixs.net/article/20220920/16524856863784.html